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your logo, our games

Make it yours. Or make it new.

Put your brand on any game in our range, or bring us an idea nobody has built yet. We design, engineer and manufacture it.

Hit 10 Seconds by Hyperloo
Your logo here!

Everything's up for grabs.

see it before we build it

Branding samples.

Here are four of our games wrapped in a brand's colours. Send us your logo and palette and we'll render your version, so you sign off on exactly what gets built.

  • Carball, standard Hyperloo design
    Standard
    Carball in Red Bull branding (concept)
    Red Bull concept

    Carball × Red Bull

    Table wrap and rails in the brand's navy and red, the logo on the apron and the centre spot, and cars and remotes in brand colours.

    See Carball
  • Air Hockey, standard Hyperloo design
    Standard
    Air Hockey in Coca-Cola branding (concept)
    Coca-Cola concept

    Air Hockey × Coca-Cola

    A brand-red cabinet, a white playfield with the logo at centre ice, and the script logo on the apron and goal ends.

    See Air Hockey
  • Step Sprint, standard Hyperloo design
    Standard
    Step Sprint in Red Bull branding (concept)
    Red Bull concept

    Step Sprint × Red Bull

    Totems, on-screen race graphics, step pads and the floor mat all carry the brand, lane by lane.

    See Step Sprint
  • Hit 10 Seconds, standard Hyperloo design
    Standard
    Hit 10 Seconds in Coca-Cola branding (concept)
    Coca-Cola concept

    Hit 10 Seconds × Coca-Cola

    A full tower wrap in brand red with script logos, a red timer display and a branded base plate.

    See Hit 10 Seconds

Concept visuals made by Hyperloo to show what custom branding looks like. Coca-Cola and Red Bull are trademarks of their respective owners. These are not commissioned projects and imply no affiliation or endorsement.

blank page? perfect.

Build a game that doesn't exist yet.

A signature game for your brand, a one-off for a big event, or a whole new machine for your venue. Here's how it goes.

  1. 1

    Brief

    Tell us the idea, the audience and where it'll live.

  2. 2

    Design

    Sketches, renders and gameplay, signed off by you.

  3. 3

    Build

    We make it: frames, electronics, print and finish.

  4. 4

    Test

    We play it hard so your guests don't break it.

  5. 5

    Deliver

    Delivered, installed and ready for the first player.

Let's hear the idea.

A few lines is plenty to start. We'll come back with questions, ideas and a plan.

What are we making?